Baseball seasons are so very long, and so is simulating them. And a couple weeks in I'll be like ohhhhh why did I do this, this is so boring.
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Because most years I fall into this trap: I'll decide to buy a baseball game and play a full season mirroring a real season: basically one game a day, 162 games in six months, plus the post-season if I make it. In a way I'm glad there isn't a great, licensed Major League Baseball game for PC. But because my final memory is of boredom and abandonment, I know I'll probably never go back. The thing is, if it was all neatly wrapped up at a sensible point instead I probably would have gone back by now to try out a new hero class, and maybe find out what happens if you marry a zombie. The idea of playing for at least another 20 hours to get to the end had no appeal. The more of the map you explore, the more of a chore it is to march back and replenish troops, and later areas are thin and lacking sidequests. (This is a game where you can famously wife a zombie.) But after 20 hours, King's Bounty: The Legend wore out its welcome. For a long time my army had snakes and werewolf elves alongside the knights, and after meeting several romanceable characters I eventually married a frog princess. It's got similar of fantasy turn-based combat, all hex grids and dragons, but it's the one map the whole time and you're always leveling up the same hero. King's Bounty: The Legend (a sort of remake of the game that inspired Heroes of Might & Magic) seems like a perfect fix. Constantly facing a new map, building another army from scratch, conquering and upgrading cities again-eventually it's a bit much. I like the Heroes of Might & Magic games, but the campaigns do make you feel like someone's pressing the reset button.